D3D12 Root Descriptor Alignment: Mind the Gap
A little known D3D12 descriptor binding alignment pitfall.
Hi, I’m Karl Davis.
I’m a technical programmer working on graphics and engine technology for games. I’m interested in GPU programming, machine learning, creative problem solving, and the human side of programming.
This is my personal site for writing, experiments, photography, and things I’ve found inspiring.
A little known D3D12 descriptor binding alignment pitfall.
Touches on various ideas I’ve been thinking about recently: the importance of friction; leaning into agents when structuring codebases and the overall psychology of coding agents.
Incredible video of a complete end-to-end DIY mocap system.
Recently re-discovered delving further into CUDA. A great introductory deep dive.